Tuesday, June 7, 2011

Rubber meets the road

Well, here are the fruits of the faction selection tournament. It's a couple boxes of Hordes: Circle stuff. As you may have picked up, my plan for Circle is twofold. First, I'm going to play Kromac since I think that's the greatest model in the whole Privateer Press stable. Second, I'm going to play models I like, which means plenty of Tharn Barbarians. Here's my opening foray. Newly arrived.:





Hello ladies... and Sir.


This should present a nice start. I plan to sort of slow grow this faction, and in fact, there may be a nice challange going forth on this blog, and a couple others. Stay tuned for details. Coming soon.

Tuesday, May 24, 2011

Khadorian update

Just a quick, post tournament update to show you whats on my painting table. I've been slowly plugging away at my Khadorian army. I am really enjoying painting these guys, and it's really nice to be out from under the yoke of trying to get a warhammer fantasy army done. Don't get me wrong, nothing looks better than a Warhammer game of fully painted minitures, but man that's rough to paint at times. That being said, I still find myself having to, at some point, decide that table top standard is good enough. I am seeing some improvement in my painting, but it's still tough going with no local store. Hope you enjoy them


a Completed Strakhov, ready to rock

I like these guys better painted than I thought I would

Friday, May 20, 2011

And the winner is

First, the obilgatory Blog apology for not being around lately. Life has been busy... blah blah blah.

(1) Crxy vs. (3) Circle

With that said, let's kick off the championship round. To recap, we have had a defacto champion of both Hordes and Warmachine arise. For the Hordes range, the Circle have beat off all comers to rise to the top of the pack. In warmachine land, the mighty Cryx have run roughshod over all opponents to defend their number one status, going into the match-up. Let's look at how they break down.

Casters/Locks

This is interesting. I love the cryx warcasters. In fact, of that range, there are maybe two I don't like the look of: Mortenebra and the Coven. Other than that, they are all models I like and would be happy to play. Some of them, PSkarre, P/E Goreshade, and Terminus are some of my favorite caster sculpts in the whole game. I would love to collect and play all those warcasters, which is a huge draw.



On the other hand, the Circle is warlock's are a study in extremes. On one hand, you have my favorite model(s) of any models in the whole PP universe, Kromac. I love this guy. The human sculpt is so sweet, I must at some point own it. There are 2.5 other Warlcoks, I really enjoy. I think Baulder is sweet and I also like Mohsar. The .5 is my anticipated enjoyment of EBaulder. The problem is, I really don't like the sculpts of any of the other locks. I'm interested in Kaya and Krueger, but the sculpts are ugly IMO. I can't stand Cassius, nor do I like the look of Morhvahna. So, their isn't a lot of variety lock-wise. That being said, one could question how many warlock options you need from your second faction. As sweet as Kromac is, there are 6 Cryx Caster's I'd rather own,paint, and play before any one else in the cicle, so i have to give them the edge



Advantage: Cryx

Models

Lot's of goodness on both sides. I consider the models crucial b/c although I like winning, and having a competative army, I much perfer to have an army I love the look of. This is mostly due to the fact that I spend considerable more time painting and modeling than I get to game. Also, I suffer from some misguided desire to not use the most powerful and dominate force, unless it's actually my favorite. Model wise, both have strong options. For the Cryx, I love the look of most of their non-deathchicken jacks. Notible credit for the Skorpian themed Reaper.



The units are solid, with my personal favorites being the bane knights and thralls, as well as the Withershade. Cryx solos are pretty solid as well, with special mention to Tartarus and the Skarlock. I really do like undead pirate theme of the army overall. The one draw back to the force is I'm getting a bit sick of painting armor plated jacks, especially b/c I feel like I don't really hav the skill set to do it as well as I'd like. It's daunting to start a new faction of that.

For the Circle, I really like some of the beasts. The Gnarlhorn and Feral Warpwolf are amoung my favorites. I think the constructs are just fine, especially the Wold Guardian, who I constantly confuse with Megalith, b/c in my mind If I was going to call someone MEGAlith, it'd be the Wold Guardian model. The units are sweet. Of particular interest to me are the Tharn. Sticking to my love affair with Kromac, I'm a huge fan of the Tharn Ravengers and Blood Trackers. Solowise, Lord of the Feast is super cool as is the Ravenger Whitmane. I like the nature feel of the Circle. I'm not a huge fan of the wood elf-esque portions of the faction, but I like that they have expanded to all aspects of nature. I also feel like a few models are sort of outdated for PP's standards and show their age, and I really look forward to some of the new releases for the faction. Overall, it's really tough to call. I'm very tempted to call this a draw, but I think the cryx armor plats mixed with the sweet Tharn models force me to pick Circle



Advantage: Circle

Cost Effectiviness

Confession time, I own some Cryx. I had originally, well before this tourny, bought some to use as a second force for teaching the game. I bought a battle box, Skarre, and a pistol wrath. So, from a cost effectiveness standpoint, there's a point for Cryx. It's unlikely I could convert those models to an equivalent set of Circle models. That aside, the Cryx seem much cheaper to me. First, they have a plastic jack. Next, I can use their battle box models. Based on the lists I've made with Circle, the battle box doesn't fit into that. Additionally, the models I want for Circle are all super expensive. Starting with the caster ($30) and an infantry unit that goes for around $50. Compare that to my favorite Cryx caster, Skarre at less than $10. One other factor, is the way PP does expansions. They put out one book, with new stuff for all factions of Warmachine or Hordes. If I collect Cryx, I only have to pick up the Warmachine expansions (like Wrath) to have the new stuff for my Khador and Cryx army. Now, will I probably pick up new Hordes expansions anyway, yeah, probably, but I don't have too, and certainly won't feel the need to get it as soon as it release. Where as, if I have a Hordes faction, I'll want it right away. As an aside, I know this is an expensive hobby. I've been doing this long enough to accept that, however, resources are finite, so I think I'd be lying if I didn't mentino this consideration, b/c it is one. Clearly, cost effectiviness goes Cryx.

Advantage: Cryx

Playstyles

Both armies have playstyles that are quite different from Khador's big armor, big axes, big trouble for you style. I love the souls, incoporeal, and undead aspects of Cryx. I also enjoy the movement shinnanigans and tricks of the circle force. I dont' really have enough experence with playing with or against either, so I can't really call which I would enjoy better. The crucial thing is that both seem to be much different from Khador, which is something I'm looking for in a second army. Dang you Skorne!



Advantage: Draw

X-factor

This is basically a catch-all for things about the faction that really want to make me play them. I'll discuss a bit for both.

Cryx has a lot of cool fluff. That sounds lame, but I do like the idea of the 13 pirate kings and the all powerful Dragon (Turok) trying to take over the world. I can totally get into that. I also love the undead theme. I've always wanted to have an undead army, and this is the first one in a game system to play in a style that I think woudl be really fun. I also like to challange the norms a lot, and Cryx is a great faction, but I'd love to use them and play some of the less obvious units and casters. I think that's fun and challanging. I also think PSkarre is a great model, and I'd love to build a force around her. On the downside, I've heard some of the Cryx models are a terror to assemble, and I will confess that assembling models is my least favorite thing to do.

Circle is a hordes faction. I can't stress enough the alure of getting into that game. I have some buddies playing Hordes, and as a facilitator of our group (we have no store locally) I'd like to learn the aspects of that game that make it different so I can help those guys out. Further, a big part of me starting a second force now (instead of building up Khador a bit more) is so I can demo the game, and grow the hobby locally. While many woudl argue it makes sense to have two of the same faction, I know Warmachine and its models won't appeal to everyone, so I want a hordes faction to showcase that side. Also, Kromac and the Ravengers are sort of the Barbarian army I've always wanted to play, but never really seen in another system. To be fair, I get the GW Chaos mortal thing, but I hate Chaos and won't play it. I also feel like my painting skills will look much better on Circle beasts, and that's a huge draw as well. On the down side, I do feel that some circle models really show their age, and I would defiantly stay away from them. Also, do people really like the Extreme Feral Warwolf? I wouldn't buy it for $5 honestly. Gotta go with the desire to play Hordes though

Advantage: Circle

overall, it's a close and tough call. I could literally see myself going with either faction and being happy. In fact, if/when I expand to a third faction, I fully expect myself to choose the loser of this match-up. In the end, aesthetically, it's too close to call. Circle has a few models that are my absolute favorites in any range, but Cryx has so many great models, their quantity more than makes up for it, especially since I find some Circle models to be real dogs (no pun intended, though it's a good one). Cost is a factor, but at the end of the day, it's an expensive hobby, so can I really quibble over an extra $40? Probably not. I think what this really comes down to is my desire to go with a Hordes faction. This is such a close thing, that I almost ought to pick it randomly. However, I won't do that. I have to make a decision. So, that being said, the winner is....

Circle!!!

again, both are great factions. Both bring a lot to the table, in the end it was my desire to play a Hordes faction that pulled it out for the boys in green. This will lead conviently to some future posts that are upcoming, with an exciting new feature here on combat resolution.

ps - anybody whose interested in swapping for a nicely assembled but completed unpainted Cryx battlebox, PSkarre, and a pistol wraith, let me know.

Friday, April 15, 2011

Tournment - end in sight

Ok, this is cheap, but I'm a busy guy, so let's cut to the fat. I have four factions left. In their current contests, it might be fairly close, b/c each one of them has strengths I like, and versus each other, they are an equal match. So like in Cryx v Trolls, Trolls have a shot b/c of my strong desire to play a Hordes Faction vs my love of the Cryx models. In the Circle v Mercs, my love of the interchangability of the Mercs is up against the desire to play a Hordes faction, especially one with my favorite caster. These are semi-tough, but honestly, I probably know the winners.

However, when you compare the warmachine factions together, and the Hordes against each other, a curious thing happens. It becomes very clear who the winners would be. In fact, it's not even close. Both winners are clear run aways, so I figured instead of laborious going through each faction, I'd rather just tell you and put the top two into the final. Then I can spend my time and focus debating them. b/c honestly, it's a real toss up. So here's the other match-ups

Cryx v Mercs - easy win for Cryx
Trolls v Circle - easy win for Circle

Thus the true, hard to call final looks like this (1) Crxy vs (3) Circle see ya soon with hopefully a good post!

Friday, April 1, 2011

Final 4

Here we are with the next installment of the New Faction Tournament. It's time to finish up our final 4, and set those match-ups. Let's begin...

(3) Circle Orboros vs (11) Cygnar

Classic match-up here of the Cinderella darling versus the highly-ranked powerhouse. Certainly the Cygnarians have to feel fortunate to find themselves into the elite 8, being much maligned coming into the tournament. The Circle on the other hand has cruised to an easy first round victory and is looking to do so again. I hate to cheat you, the avid reader, of the drama, but this isn't going to go well for the men in blue. Coming into the tourny I really wasn't a big fan of Cygnar, probably owing to my alligence to Khador, my preference for up close combat versus ranged attacks, and my disdain for most of the lanky Cygnarian 'Jacks. I was suprised as I dug deeper into the faction though to learn about the variety of play styles they have, as I really, really dig the lightning aspect (Thor FTW) of the faction, and the models that go with them. I'm still not a fan of the jacks, although I'll admit I find the Thunderhead to be really cool. It was upon closer inspection that I also realized how many of the Cygnar casters that I think are generally cool models. So, some cool casters, some fun with lightning, and the fact that I love the concept of the trenchers makes Cygnar a strong contender, but they aren't going to win.

There are really 3 factors that really make this a run-away for Circle. First off, one of my local buddies picked up a pretty serious Cygnar force, and in a small community, variety is key. Second, as much as I like some of the Cygnar models, Circle has a model that outclasses it in ever respect, including my favorite model in the game (TBA later). Finally, I have a strong desire to get a Hordes faction, so a Warmachine army really has to out class a Hordes army to advance by them. Cygnar fails to do this.
Things end for Finn just like they did for Tony Montoya

Winner (3) Circle Orboros

(4) Skorne vs (5) Trolls

This is by far the tightest match of the tournament thus far. Let me give you a little insight into each faction first.

Skorne, visually is probably my second favorite faction from head to toe behind only Khador. there are a few models I don't like, such as the Agoniser, Makeda, and the Basalisks. But overall, it's an army that I think is just super, super cool looking. Their casters are awesome, their warbeasts (Titans and Cyclops) are fantastic, and the units are super cool: who doesn't like them mix of vampires, roman legions, and samauri. It's so great. They also have a heavy close combat lean, which I also like. However, I quickly realized that Skorne, while certainly have a few differences, felt a heck of a lot like the Khador of Hordes, right down to the predominatly red color scheme. The whole purpose of a second faction is to have a little diversity, so this is a huge strike against skorne. Another issue is one of best friends just picked up Skorne for his faction, so again, in a small community like ours, that's a negative for the Skorne.

Trolls... hmm. Where to begin. I started off hating the trolls. I just don't care that much for the giant chins/jowls, and I especially hate the female models. However, much the Ogre Kingdom for GW, as I started to read the fluff, and thought of alternate paint schemes, I began to come around. From what I can read, they are a very fun faction to play, and they are seen as the protaganist in most of the fluff, which is definatly something I can get behind. Furthermore, after looking a little closer on battle college, I discovered how much I aboslutely love their warbeasts. Their are big, they are cool, and they have awesome sculpts. The blitzer and bomber are almost worth owning regardless of whether or not you even play trolls. I don't love a lot of the casters (issue) but I will say that Hoarluk and Madrak are pretty sweet, and I'd put the new sculpt of Madrak on par with the Butchers new scuplt, which to me is just sick. I also enjoy their light warbeats, and while they are close combat oriented, they seem to rely on buffs which provides enough difference from Khador to make it feel like a different style of faction. Consequently, they've been steadily rising in my mind since then, and this catapulted them to their #5 seed.
BOOOOOOM!!!!!

So in the end, the fact that my buddy has Skorne and that it seems like Skorne is Khador with Fury, are going to tip the scales for Trolls. It's shocking really. At first blush, a few months ago, I would have said Skorne would have been my number 1 choice for a second faction, and Trolls would have been almost dead last (still ahead of the horrible elves of course), but I suppose that's why I'm doing this, to force myself to go in depth a bit, and really look at all the aspecsts of the faction. That being said:
Winner (5) Trolls

so here is the brackets as they sit now. We have our Final Four established, as well as the match-ups. With the 1, 2, 3, and 5 seeds still left, the next rounds promise to be very hard fought. As such, the final three match-ups will each get their own post, and be much more in depth. See you then!

Friday, March 25, 2011

Painting Table update

Thought I'd throw a couple of my models on here that I've been putting the finishing touches on. The first shot is my battle group. I'm not a huge Skorsha fan so I've replaced her with Strakhov, who with the Butcher, are my two favorite casters in Khador. Strakhov is a fantastic sculpt, and I've had a lot of fun putting him together and painting him. I apoloize for the pic quality on all these, as a) I'm a poor photographer, b) I have no light box and c) I took these with my Droid camera b/c I was short on time and it's the easiest way to post them. I really wanted to capture the bases, as that's pretty much what I've touched up and finished since last time.

Next up is a close-up of Strakhov's base. I'm going for a Tundra feel. I don't love them, but i'm fairly happy overall. Any thoughts or suggestions are definatly open.


finally, one of my goals with Warmachine, since it's so many fewer models than Warhammer is to take the time to model up effects for the table top. I don't just want to put a 4" circle on the table to represent rough terrain for the spell "Rift" or put a 3" pringles lid down to represent smoke from Gorman di Wulfe. I want to model that stuff up. I've started out by modeling the effect for rift and a couple wrecked Jack markers. The markers are still pretty rough, but I'm almost done with the rift marker. I was going to paint in between the rocks to look like lave, but I think it's a little more hassle than I want, and I kinda like black, as it looks like deep crevaces. I'm not totally done yet, I want to hit one more highlight, but I'm pretty happy with it so far. Comments welcome
On my table right now is a unit of assualt Kommandos with Flame Thrower UA. Also Gorman is fairly close to being done. I'll hopefully have some pics of those units soon, then it's on to the butcher 2010, which is an absolute beast model! Can't wait.

Wednesday, March 23, 2011

A newbie's guide to starting Warmachine

Let me preface this post by saying that I am no expert on this subject. I have been gaming for 15 years in minitures games, but most of that was spent in GW products. Recently I've become fed up for a variety of reasons, and currently find myself getting very excited about and into Warmachine and Hordes. As any good gamer should, I have convinced some of my buddies around here to get into the game with me. These guys ARE NOT miniture war gamers, and previous to now, have not ever owned any minitures or miniture games. I tried to create a sort of checklist primer for them, for how to get into miniture wargames, and Warmachine/Hordes
specifically. I fully realize there are a lot of ways to do this, and a lot of techniques. I'm simply suggesting this as one way for someone totally new to the hobby to get involved. With some small modifications, this is also how I'd get into Warhammer, 40K, Malifaux, or even Dystopian Wars. Read it and let me know what you think.

The idea is the following info is a check list. You can plug yourself in, wherever you are on the list. There are various ways to do this, but this is how I would do it, assuming the following things are true.

You desire to collect a playable force in Warmachine
You want to paint and assemble your own force
You want to learn the ins and outs of the game
You are new to miniature war games

(1) The first step is to pick a faction that interests you. Warmachine is completely compatible with the game Hordes. Between the two, there are 11 different factions as well as a few sub-factions within those. That means that there is a force that's playable for everyone. There are lots of factors that go into selecting a force such as looks, theme, background story, power level, and play style, but I think the most important ones, especially when starting the hobby are the look of the models. You are going to spend a ton of time painting them, and if you don't like the models, that's not good. The second key aspect is play style. Is it a melee "beat face" army, is an army full of tricks and gimmicks, is it a long range shooter army, if you can figure these out, you can pick one that plays your style. A great resource for seeing the models and learning about play style is Battle College http://battlecollege.wikispaces.com/

(2) The next step, once you've decided on a force is to purchase some models. Most armies have a battlebox or Warpack, which are basically a Warcaster (mandatory for all games) and a couple warjacks/warbeasts. This is a great deal b/c it gives you a relatively balanced force to play with at a reduced price. It may not have all the high powered models, and it may not be the exact warcaster you want, but it's such a great starting point, it's hard to pass up. If there is not battle box, you've got to do some buying on your own. As a short aside, I am assuming you know someone with the rulebook. If not, you should buy it. Also, the rulebook is very affordable, and every Warmachine player should have a rule book (Warmachine or Hordes depending on your faction) at some point. You may substitute it at any point in the following list I provide. I've done some discussion of this subject elsewhere, but let me give a short synopsis of what I'd purchase and in what order. Battle box, alternate caster (if you don't love the battle box one, otherwise skip this), the Force book (which details background and all model rules for your force), a unit of your choice, a solo or two, if you have money to spend another unit or warjack/warbeast, and go on from there. Shoot for 20 points to start, if you have the funds. Remember, if you get the Faction book, you can learn more about the units, solos, and extra warjacks/warbeasts available before you spend money on them. That's really, really smart.

(3) Next is purchasing modeling supplies. All these models will be provided unassembled. There are some basic supplies you need to get started. I highly recommend buying these supplies at a Wal-mart or hobby shop like Hobby Lobby. That will save you tons of cash. The basics you need are super glue (Gorilla glue from Wal-Mart is great), an exact-o knife, plastic glue (testers model glue works great) and some files for filing off mold lines and extra metal flashing. Remember, this is an initial start up cost that stinks, but you'll be able to use this stuff for a long time.

(4) Buying paint supplies. If you want to paint the models, and believe me, you do, you need to have the painting supplies. There is tons of painting advice out there, and lots of people better than me, but here's how I'd start. First, you need a primer to prime the models. Black works awesome. It can have some issues if you plan to have lots of white on your model, but for beginning painters, nothing is better than a black primer. It will make your painting look 5x better. I recommend going to Wal-mart and getting Krylon black primer. Cheap and good to use. Next, you need colors. Do not skimp on this and do not try to use Testers model paints. It will be a disaster. Beginners need to use miniature paint produced by miniature companies. For Warmachine/Hordes, I think it's easiest to buy the privateer press starter sets they offer for each faction. It's a collection of 6 paints that should help you do a basic color scheme of your faction, which will be outlined in your force book. I have seen this used to great effect by a first time painter. From there, you add additional colors you need as you go along. For brushes, I would recommend getting 2 hobby brushes from the same place you get your miniatures and miniature paint. The are expensive, but well worth it. I would also get a pack of small, cheap brushes from a hobby lobby or Michael's as well

(5) Assembling models. It’s not time to put your models together. Plastic on plastic can use the tester’s plastic glue. Metal on metal, or metal on plastic needs to use super glue. Before you glue stuff together, use your knife and files to file off any flashing (excess metal) or mold lines you see on the model. This is the most frustrating and time consuming process for new people to the hobby, and its super tempting to skip right to gluing and painting. Don't, b/c those lines and flashing will really look bad once paint goes on. Once it's cleaned, you can glue together. Really complex or heavy parts may need to be pinned. If you can't get a piece to stay glued, Google "pinning". Most models don’t' have to have this done. Models can be glued to their base at this time, which helps in a lot of ways for beginners.

(6) Play some small games. Now, this step can occur at any point once you've assembled your figures. And ideally, it should continue during the next few steps. I've simply put it here b/c as soon as your models are assembled, you are good to go on playing. I absolutely think it is best to play with painted models, but I do not think it's best to wait to play until you've painted your models, so play away. To play, what you will need is a copy of the rulebook and/or an experienced player to show you the ropes. Both are the best. You also need your models, duh. You need some tokens to represent fury or focus. These can be anything from scraps of paper to glass beads you see on wedding reception tables to official (read expensive) game markers. You need a few 6 sided dice (standard dice). 6 seems to be more than enough, with two working in a pinch. You need the cards that come with the game models, which should be placed in clear card sleeves. You then need a dry erase marker to mark on the cards, which you have in sleeves so you can wipe the cards off, and play with them again. Finally, you will probably need a copy of the templates, but you can shell out the cash for this or simply photocopy them from the back of the rule book. I recommend this for people already outlaying a lot of money. Terrain is important of the game, but to start with, this could be some soup cans and boxes of dry food. Not nearly as impressive, but you're learning. When playing games, I strongly suggest starting off with some battle box games. This means, even if you bought some extra stuff (which if you had the money you did) just play with what comes in the battle box. That usually means you have your caster and 1-4 jacks/beasts. That’s a great size to learn the game, and not get too overwhelmed. Especially if you are brand new to miniature games. If you start too big, your brain will fry and your experience will be poo.

(7) Priming is the next step. This is very intimidating, and while your initial paint job may not be the best, the best way to become a better painter is to paint. Cliché' but true. The first step is to prime your models black. The whole model should be coated, but be careful to not spray so long and thick that you obscure detail. Again, countless videos on how to do this, but common sense should be fine. Don't be afraid to give it a quick spray, and come back for a second coat.

(8) Painting. I've already outlined what you need to paint. Don't forget to have a old cup with water so you can wash out your brush between colors or when it's going dry. I suggest having a water cup for both regular paints and metallic paints, as the metallic have shiny stuff in them that you don't want in your regular paint. Having a paper towel to wipe excess paint on is good too. The biggest thing with painting is just start. I've been painting for 15 years, and I'm not very good, however, my stuff looks fine on the table top, and I now really, really enjoy the process. It's very enjoyable and therapeutic for me to paint. It seems daunting, but just start. As an aside, I really like listening to podcasts while I paint. I listen to nerd podcasts about gaming and warmachine, as well as ones about soccer and NFL football. If podcasts aren't your thing, you might try digital books or even movies you know by heart. It makes the process even more enjoyable.

(9) Basing. The last step is to add a basing material to your model's base. It's amazing how much this little step can add to your model and make your paint job pop. Below average painted models can look 5x's better with a base. Basing is the process of adding a flock (like they use for train sets) to the base. I usually apply a while Elmer’s glue, glue some flock down and let dry. Then I water the Elmer’s down, apply a very wet, milk like coat, and let that dry. Once that's done, you'll be impressed. Basing can be a very involved and complex process, but you'll learn that as you go. For your first models, keep it simple.

(10) Varnish. The last step is to spray a varnish on the models. The varnish dries clear, and protects the paint job you've done. I prefer a matte varnish, as a glossy makes the model too... umm... glossy. This process is still one I'm struggling with, and sometimes the matte varnish can turn your models a bit cloudy, which sucks. This is an important step, and protects your paint job (from wear and tear while playing) as well as your basing. I suggest just using a krylon matte varnish, and if you want more details, Google it and learn from those much wiser than I.

(11) Buy more crap. As you go, you will want to increase the size of your force, as well as buy stuff that is more effective for your play style. That is normal. I suggest getting some games in, reading some fluff, and trolling the internet a bit to figure out what you want. If you are like me, and on a limited budget, early on you need to strike a balance between getting a decent size force and not buying a bunch of stuff you will end up not using or wanting. That's why, even if I had a bunch of money to spend, I'd buy the battle box, a unit, a solo, and my favorite faction caster model. That's it. Save the rest of the money once you know what you want. Plus, if you've never painted before, the more models you buy, the more daunting getting it all painted will seem. Trust me, less is more!!! Besides models, this is the time to start pimping your other stuff. Maybe pick up the real warmachine/hordes templates. Expand your paint collection from 6 pots to 10. Get another brush. Buy some extra basing material. Get some special dice. Make terrain or you own gaming board, etc. Just remember, this hobby will gobble up as much cash as you will give it. Be smart, and be patient. Don't expect to have everything a guy like me, who’s been in the miniature gaming hobby for 15 years, has.

Ok, that's it. If you follow these steps, you will be on your way to playing warmachine. A couple points. The internet is your best and worst friend. It has amazing tutorials, great pictures, and lots of strategy. It also has a lot of idiots who profess to know all there is to know on everything. Take stuff with a grain of salt, especially tactics stuff. If you want to collect a unit, and people say they are crap, get the unit. Play what you want. Learn the game with the stuff you want. Remember too, this is a community hobby. If you have questions, ask. There are tons of people, including myself, that would be happy and flattered to answer any questions you might have.

Plug yourself in on this chart and have at it. Remember what I said, I'm no expert. I'm not saying this is the best way to do this, but it's a way. Give it a shot, and modify it to taste by all means.