Tuesday, October 12, 2010

On the Painting Table

well, I've been away, but not really. This is always my busiest time of year with the new school year starting, and being a football coach, so I haven't been very active on the blog, but on the bright side, I've been putting what little free time I have into doing some painting. I have tabled my Ogre Army for right now, despite hitting on a pretty sweet skin reciepe for my ogres, in favor of painting some stuff that currently has my fancy. That would be Warmachine and Bloodbowl.
On the Warmachine front, I have begun working on a Khador army (while simulaniously assembling a Cryx Army as well). I have thus far purchased the battle box set, Strakhov, and a Manhunter. I am going to mix up the color scheme a little bit and I think go for a dark blue and light gray, rather than the traditional dark gray and red. I am happy with how it looks to this point, but we'll see. Perhaps the Warhammer enthusist in me, but I want to stamp a little originality on my army...

A very early work in progress.

Onto Bloodbowl. I currently own 2 fields and 4 complete teams, as well as pieces of 3 others. So I am hoping to get my Wednesday night gaming crew playing a season after the Descent campaign. I am not sure if I can make it happen, but I figured to prep for it, I better get my fourth team painted up, so I have begun work on the High Elves. It certainly won't be my best painting job, but I think it will be serviceable for the field when it's all done with.

early days, but coming along....

Thursday, September 9, 2010

Master of the Hunt - in the lead

well, the crew assembled for our 2nd official game night last night to continue our Sea of Blood campaign.

When we last left off, the heros had conquered two levels of the first duengon. This had gone pretty slow, due to the fact that we were all learning the campaign rules, and so had lots of rules to look up. We've played some Descent Vanilla, but are still fairly newbish to that as well. I figured tonight, we would zip through the last level of the duengon (which I preassembled to save time) and get on with the campaign. The score going into last night was Master of the Hunt 17 - Heros 10.
So, with plans to get the last dungeon done, and get some new stuff (maybe an encounter!) in, we began playing. It did not go quick. After two and half hours, we found ourselves just finishing up with the dungeon (The Hideout). Things did not go well for the heros. The Master of the Hunt (my avatar) and the Master Naga guarding the third level. The heros probably should have cut bait and run, but they stubbornly pressed on and eventually defeated the dungeon. Of course, by that time, The master of the hunt had picked up 16 victory points to their 7, and I increasted my lead to 33 - 17. Not a bad night. The party chose to continue their journey. I got one VP for time passing, and then bought the Darkwind Lt. The party tried to go to the next town, but rolled a sea encounter on the way. Since it was late, and we have NO experience with sea encounters, we agreed to table it until next week. Should be fun.

Friday, September 3, 2010

Sea of Blood

First night of the Descent: Sea of Blood campaign went great. It was a bit slow due to us still getting to grips with all the rules, but overall, we had a blast. The game when a bit long, but we did an island assault and got through two levels of dungeon. I played fairly crafty as the Overlord, and that, combined with a tough level 2 dungeon meant we finished the session with a conquest total of 26, with me having 16 and the pathetic heros having 10. I'm pumped for next week!

Tuesday, August 24, 2010

Descent, Warmachine, Fantasy, and more

It's been a while since I've posted, but I've been up to hobby goodness.

First off, I am in the process of getting a local Descent: Sea of Blood Campaign rolling. I have been playing some regular games of Descent to familiarize myself and the group with the rules. Additionally, I have been painting up some of the minions from my Descent game to add a little punch to the game. I have done a Manticore, a Spider, 6 beastmen, and am almost done with the skellies. I will post some pics soon.

Also, I have been working on some Warmachine figs. I finally busted out the rules, and played a couple games with RPA. We played very small encounters. The first was his Cryx vs me playing a buddies Protectorate. We each fielded a caster, 1 heavy, a light warjack, and a unit. It was interesting and fun, but very slow as it was my first game ever and only his second. A couple days later we played again, this time I ran my Khador with the boxed set jacks and Strakov vs his box jacks and Skaare. It was a lot of fun, and I ended up pulling out a victory. I enjoyed the game, and I have become quite fond of the models and fluff. I upp'd the ante a bit by ordering the Khador book, a manhunter, a crxy box set, Skarre (love the model), and a pistol Wraith. The idea is I will have enough minis to teach the game to others and see if they want to play. I can see it appealing to some people that might not love the cost and hassle of warhammer. I thought about getting a hordes faction, but that meant buying the rule book, and learning all those rules as well. Also, and this was the big issue, I really like the Skorne models, but I was fearful they played too similar to Khador. That, combined with how much I like the look of Cryx sent me over to the dark side. I thought about everblight, but just couldn't pull the trigger.

as for fantasy, I haven't had a game in a couple weeks, but I have redoubled my efforts on painting my OK army, and I have to say, I really think my flesh is looking good. I will post some pics of that soon as well.

finally, I have been prepping my Lady Justice Malifaux crew as well as playing some great board games like "The Adventurers," "Tomb," and "Mr. Jack" Maybe great is a bit strong, but definatly fun, and the adventurers I absolutly loved.

Thats all for now. I'll try to get some pics up soon.

Monday, July 19, 2010

Early 8th edition thoughts.

I have played 6 games against 5 opponents. I have used Dark Elves against VC, Empire, Skaven, Orcs, and Beasts. I am far from an expert, but here are my thoughts.

8th Edition thoughts in general:

Magic is very random, but it's one of the greatest changes they've ever made. Taking a variety of wizards does give you an edge in the magic phase as it should, but not one that is going to make your opponent hate life. With normal rolls and some solid magical support, over the course of a 6 turn game, you should have 2 phases where your magic is very powerful, 2 where it's ok, and 2 where it's pretty underwhelming. That seems about right to me. Additionally, the various "levels" of many spells allows you to compensate for whatever amount of dice you take. It really works amazing. The best endorsement I can give it is this: If you go magic heavy you will deal with some randomness, but it can win the day for you. On the other hand, you can also take no magic and most phases, you won't suffer. It feels, after 6 games granted, incredibly balanced.

The new initiative striking system is very cool. It is really important to have a high initative, and lots of attacks, but it's balanced very nicely by the step up rule, b/c it's even more important to be survivable and whether he's hitting you first, or he's hitting you after you go.

Hordes have some merit, but I don't think you will see a bunch of them long term. I think you will see units of 40, but deployed 5 by 8 rather than 10 by 4. Most units that are cheap enough to field 10 wide, aren't powerful enough to want to field that wide. however, the new magic system, with all it's buffs, could change that a little.

BSB's are the new scroll caddy. You won't take any army without one unless you are an idiot. Even then, you'll probably take one.

The reform rules makes so much more sense. Quick reforms are cool and intuative. The fact that you can reform after winning in combat and chasing units down is great too. It really encourages you to be be aggressive as it doesn't leave you hanging out in the wind with your Driver out. That's so smart

shooting is much more devastating. Shooting in two ranks is amazing. My unit of 10 crossbowman take up a frontage of only 100 mm but pump out 20 shots a turn. That is amazing, and quite fun. This sounds horrible for close combat armies, but....

The board is smaller. The armies start closer together. While this isn't actually true, the ability to march even within 8 inches of an enemy (with a LD test), the fact that your average charge range (for an elf) is 12 where your max charge range use to be a 10, and the ability to do some other things means that you are much closer. I barely lost to RPA's Empire Gunline today. A lot of factors went into that, but a big one was me not just driving forward at his units. I tried to sit at the back, and paid for it for 3 rounds. When I finally moved up, I found i closed the gap quickly.

rolling lots of dice is fun

Terrain rules aren't as stupid as I thought. Forests are much different, but not bad. 2 cavets to this though. 1, I would never play random terrain in a tournament setting, or even in a friendly setting unless playing a buddy I played all the time and 2) the hill rule is stupid. For the NIYF tourny, we played hills as having a height of 1 foot, and a unit being partially on it was able to be seen and see anyone not behind a hill. I suggest everyone do this.

true line of sight is ok, but i Think it's better if you just consider models to have the same height based on base size. I don't like the idea of penalizing conversions or things.

The rules are so much clearer. As I have told many of you, I strongly considered leaving Warhammer for Warmachine b/c I was so fed up with rules disputes, unbalanced armies, and the complete lack of clarity in the rules. I have only played 8th edition 6 times, but I feel like I have so much more understanding and clarity with it, then I ever did with 6th or 7th. Charging is so smooth now. I love how you premeasure, as that way you know the roll you need before you roll the dice. If it's super close, you may dispute what you need, but it happens before the roll. This eliminates so much chippiness and bitterness. Simply measure closest to closest, agree on the roll needed, roll the dice, then move them in. Simple, obvious, and set up to drastically reduce the disputes and bitterness of the old system. I'm not saying I like every rule, nor that everything is crystal clear, but the improvement is much more than signifigant. It's an epic sized improvement, and it makes the game fun. Understanding a game makes it fun. They have made understanding this game much easier, and much more attainable. I love that. I feel like I can confidently list my Warmachine models on Ebay tomorrow and feel good about staying in Warhammer for the foreseeable future, or at least for the next 5 years.


Friday, July 16, 2010

Game 2 of 8th Edition

Played my second game of 8th edition today. It was a battle of 7th edition top tier armies, with my Dark Elves facing off against Fr. Jason's Vampire Counts. sorry this report isn't more detailed but I have my brother's wedding and small invitational tournament to run this weekend, so needless to say, I'm crunched for time. This was his first game of 8th, and would prove to be my first full game of 8th, as RPA and I had to end early on Tuesday.

I went with a different list than what I ran in 7th. I decided to go for an infantry based army, and back it up with a little more shooting than normal. My list was

Dreadlord: on foot with Regen armor and +3 Str Ogre Blade
Sorceress: level 2 with sac dagger
Sorceress: Level 2 with Feedback scroll - one use only, wizard must roll number of dice used to cast spell, is wounded on any rolls of 5 or 6
Cauldron: BSB, and some Khanite stuff, no big deal
20 spears with shields with armor pierce banner and both casters in it
10 Dark Riders w/ crossbows, yes one unit
5 harpies
10 crossbowmen
10 crossbowmen
20 black guard had general in it
14 witch elves
2 reaper bolt throwers

Fr. Jason went with a surprisingly fast VC army

Vamp Lord - level 3
Vamp BSB - Regen Banner
Necromancer on foot
30 unit of zombies
30 unit of ghouls
20 unit of skellys
10 strong unit of black knights
10 or 15 strong unit of dire wolves - classic bus with general and BSB with regen
5 man blood knights
Black Coach

I plopped my 3 main battle units in the middle: my Black Guard, Cauldron, and Spears from left to right. Outside the BG was a bolt thrower, and then a unit of archers deployed in the woods and the Witches on the extreme left flank. To the right of the spears was the hydra, crossbowmen, and the 10 man Dark riders. He had, from his right to left, hoarde of zombies, black knights, skellys with necro, ghouls, black coach, dire wolf bus, and blood knights. I won first turn and started trying to blast him. The game was pretty fun, with him doing quite well easy. In the end, I pulled off the victory. I think the keys were using my shooting to force him to come at me, using my harpies to pull his blood knights into an infilade shot by my bolt thrower, and the hydra. The key moment of the game was when my spear elves, who got charged by his dire wolf bus, rolled insane courage and held. this allowed my hyrda to counter charge and use his breath weapon. This negated the regen for the REST OF THE COMBAT ROUND, and I tore him to shreds, and then smoked his characters with melting wounds. It was awesome, and he had no way to recover after that. I found the combats a ton of fun. My witch elves were rolling (with the cauldron blessing) 36 hated, poisen attacks. It was sweet. They seemed like all-stars, but I think this is b/c they took on zombies and skellies. Magic was also a lot of fun for both of us I think, and didn't seem overpowered at all. he did miscast, but got off easy on the roll of 8, which failed to wound any of his casters. I did have quite a few failed charges, but the swiftstrider rule makes Cav fine, and striking on initative and stepo up made those missed charges survivable, where as in 7th ed, It would have been game over.

I am basically 1 and half games in, but I am very happy so far with the rules. The early forecast is that 8th edition has saved warhammer for me, and I am very excited about it. In fact, I registered for the Northstar this week.

Friday, July 9, 2010

Errata... yes please

GW has posted there much anticipated Errata that will allow players to convert their armies from 7th to 8th. Hopefully this has had some thought behind it, as some of these army books could be years away. I've been really happy with most of the changes to 8th, so I've got my fingers crossed, but I will checking this out with a fair bit of trepidation. If you want to check it out, go here

Thursday, July 8, 2010

Back to painting

after a fairly lengthy break, I have once again broken the paints back out and am returning to work. No doubt this is in some part due to the emminent release of 8th Edition Warhammer. I have to admit, I was awful bummed about Warhammer a couple months ago, but since then, I've been pleasently suprised with many of the rules changes, and I am VERY excited to give the new edition a shot. We will see how that goes. My book, as well as my brother from Italy, arrive Friday, so I am hoping to give the game a test run by Sunday at the lastest.

couple quick updates from my painting table. The first is my Ogre Ninja. I primed him a rusty brown, and while I like how that looks with the skin, I am finding hitting all the cracks and crevices a huge pain. I will probably go back to black after this. We shall see.

After that, we a have a couple shots of my Malifaux band, the Ortegas. The Ortegas are coming along fairly nicely. I just have a little more paint to put on the Executionar, as well as finish off the bases. They look better than they do in these pics, as the glue was still drying when I took these. The last bit then is to fix Nino. He's a great model and a powerful piece, but what a pain. He is connected to his base by one little limb, and of course mine broke, so i am trying to deal with that now. Hope to have him done soon.

Thursday, June 24, 2010

A concern of characters

Some of the forums and e-mail groups I am on have expressed a concern about percentages coming back to Warhammer, and how the age of Herohammer may be once again upon us. I don't agree totally with this fear, and here is why.

I can certainly see why people are worried about Herohammer. I remember coming into the game in 5th edition and spending all night with my buddy tooling up a Bret Lord that had a shot of taking down my brother's Slann Mage Priest of Destruction. It was fun to try to counter such an uber hero, but would not have been so much fun in a tournament setting or against a player I didn't know.
That being said, one thing I really like about the percentages system being instituted in 8th Edition Warhammer is the chance to take multiple heroes, and have those heroes in very specific roles. Sure, you can take three Black Orc bosses, but honestly, that's not a ton of points left to kit them out, and this makes them vunerable. What I think will be more fun, and hopefully more likely, is people using those percentages to fit in some cheap characters that provide the army with something very specific. For example, how many engineers did you see an empire player take? I never saw people running then, and for good reason. You had four characters. You had to take a lord (1), you were crazy (or at least very ballsy) not to take 2 mages for magic defense (2), and that left you with 1 choice left. So naturally, it's pretty hard to slide past a captain or a warrior priest. That meant, despite having some cool rules and nice fluff, you just weren't going to see an engineer. There are other examples of such problems through out the army books. My hope is that the new percentages will give rise to characters who are weaker, but more specialized. Consequently, you will have a chance to use and play against a wider variety of builds and characters in a competative environment. Sure it can be abused, but so could the army restrictions from 6th/7th... thus the never ending comp debates.

There are definately some things I am concerned about (from what I have heard) but I am actually excited to give the percentages a try.
Could this old boy be seeing some action in 8th edition? I sure hope so...

Tuesday, June 15, 2010

It's Here

The new Warhammer 8th edition dropped for pre-order today on the GW website. This monsterous 528 page tomb is full color, and comes in at a hefty $75 price tag. Fairly expected, but still, if you get that, a unit of great swords, and some blood knights, you'd have to mortgage your home...

Still, pretty exciting. Check out this link for more details.... http://www.games-workshop.com/gws/content/blogPost.jsp?aId=10500132a

Friday, June 4, 2010


I played a game of Malifaux last night against RPA and his Pandora band. It had been a while, so I was a bit shaky on the rules, but he has been playing a little recently, and helped me out. To be fair though, both of us are still learning our factions, so we played for fun and had a nice time but neither of us probably played optimal with our crew.

we played a 25 SS game on RPA's beautiful Wild West town terrain. To spice things up, we had a train rolling through the middle of the board that caused damage if people were hit by it, or thrown into it. It moved a random card length each turn. It was very cinematic and fun. We each deployed on table halves (3x3) with the train running down the middle. Our factions were:

His Crew:
Baby Kade
3x Sorrows

My Crew

I love Perdita, but have found she is much better with soulstones, so I have been leaving one extra character at home to pump those up. I took Santiago b/c he is always a beast in my games, and b/c I love, love, love the model. Nino is a great, long range threat, and with buildings he's very good to post on a roof. Finally, I don't think the Excecutionar was the best choice for this game, but he's my newest model, and has some paint on him, so I wanted to try him out.

We both drew the Assasinate Strategy, meaing we got 4 VP for wiping out the opposing crew, and 2 VP for leaving only Master's alive. For my schemes, I took body guard (+1 VP if alive at end, +2 if you declare it) on Perdita since I knew I'd want to keep her alive and she's so fast, she can boogy out of danger. I felt confident enough with her to declare this scheme. I also took bodyguard on Santiago b/c he can heal damage and b/c he's such a beast when he get's wounded, I thought maybe RPA would ignore him. In retrospect, I should have taken one of my bodyguards on Nino, since he hid on the roof all game. I didn't find out RPA's other scheme, but he did declare break through, which meant he had to get more of his models in my deployment zone than I had. He had me outnumber 6 models to 4, I knew he was counting on that to help him.

- to start the game, we both advanced towards each other. I got Nino forward on a roof, and put Perdita by the Exec while Santiago came up by himself. I opted to spread out a little, as he could dump his guys anywhere he wanted in my deployment zone and win. He linked his sorrows and crew, and advanced. Below you can see santiago pushing up, the neverborn on on the otherside of the tracks.
- next turn the train got in our way. I contemplated rushing perdita across the tracks, but I knew it would make her very vunerable, and so help back. I did try to "obey" candy in to the train, which worked, but failed to cause any damage. Nino could get a bead on a sorrow, and blew it to hell. Pandora saw throught he gap in the train to Santiago, and caused him to blast himself, and run away. Candy failed to cause the Excecutionar to "self Loath" himself. Below, you can see the crews moving towards each other. Santiago is about to run, and Candy has not yet emmerged from the General Store.

- Next turn saw major action. RPA probably got a bit too anxious, and used Candy's ability to "phase" through the train. When she failed to make people run, this opened her and her Sorrow up to a combined barrage from Nino, the Exec, and Perdita. It didnt' go well for her.

- In round four, the train passed far enough for Pandora to come around the back. The highlight of the game was her attempt to get the Executionar to run and panic 3 times, and to fail them all. This was absolute luck from me, as I drew high cards and RPA drew low ones. The Exectionar even charged her, but failed to do any damage. Later in the round, I popped Baby Kade and Perdita's sorrow, and RPA conceeded.

It was a fun game. I got some lucky cards at critical times, and that swung things. We both could have played better, but we are still learning. It also took to long, but that was 100% my fault, I am rereading the rules again this weekend. Great time though.

Thursday, May 27, 2010

Mo Lifaux Mo Problems

well, with school ending it's a pretty crazy time of year for a teacher. Add in the release of Red Dead Redemption, which is a great game, especially if you like Westerns, and I haven't found much time to paint. That being said, I have put a little paint to models, and thought I'd show off my latest WIP of my Malifaux Ortega crew. I am finishing up the box crew which leaves me with Nino and Papa Loco to paint. Nino does have some work done, but I've broken him off his base, so no pics of him right now. Papa Loco is about 85% done. Additinoally, I needed to beef my forces up for 35 Soutstone games, so I bought the Excecutinar. I figured he could give a little close combat punch to my army, and it's a pretty sweet Model. So without further adu, here they are. Sorry the pic quality is so poor, I am still trying to figure out how to take good pics.

Wednesday, April 21, 2010

Skin that smokewagon...

well, I've finished my latest malifaux figure, Santiago. Santiago, besides being a sweet duel wielding model, is an absolute beast. Well, actually, he's more like the Hulk. He starts out ok, but when you put some shots on him and damage him, he "hulks" out and turns into a bulldozing nightmare for your opponents. Just ask Rasputina. I really love how he plays, and it was nice to get him all painted up. I just need to do his base, but I'm going to base the whole family together at the end. As for my remaining three crew members, Papa Loco is about 75% done. Nino and the Executionar are both in the beginning stages, but I gotta be honest. I am not enjoying painting Nino, he's very weedy, but the Exec is an awesome model. I am loving painting all the skin. Should be fun!

Thursday, April 1, 2010

updated pics

Hey all,

here is a few updated pics of my crew. I'd say these are about 90% done, including the work that needs done on the bases. Comments and Criticisms welcome. Hoping to take the Ortegas out for a spin sometime in the next 7-10 days!

Here we see Francisco, Perdita, and then a shot of them together!


Tuesday, March 23, 2010

Getting the Gang together

Started putting paint to model on my Malifaux gang. I am about halfway through the gang, and nobody is totally done, but I'm happy with how it's going. It's pretty fun to take a break from fantasy models and paint some wild west stuff.

I also really enjoy this game. I have taken my "Crew" out for a spin a couple times. The first game was a practice game, and the 2nd was a draw against RPA's Rasputina. The most recent adventure was last Thursday against RPA's Pandora crew. For Strategy I got Treasure Claim (or something like that) where by I had to grab a treasure in the middle. I could then score 4 VP's for possessing it at the end fo the game or 2 VP's for having it in my deployment zone. For my scheme, I took the one where noone is in my deployment zone, as I knew I'd be hanging out there guarding my treasure. RPA rolled up the recinoiter (I think that's the name) whereby he got 4 vp's for having 1 model in each table quarter, or 2 vps' for being in 3/4 quaters. He took the same scheme as me. We had diagonal corner deployment.

as the game started, I used Perdita to rush up to the treasure in a building and grab it. With fast ability and quick walk, she can cover 18 inches in a hurry. RPA advanced cautiously, not wanting to get in range of my guns too quickly, an d having to attatch woes to his crew. We also had some questions on what exactly Pandora and her mind tricks could do to my Ortegas, especially Pandora, and that hurt RPA's aggressiveness some. The rest of game involved me retreating to a building in my deployment zone, giving the treasure to Francisco hiding in the building, and then staging an Alamo-sytle defense of my table quarter. Some sharp shooting from Perdita and Nino took down Baby kade and Candy, and at this point, RPA conceeded, realizing I was going to get 6 VP's (Scheme and strategy) and at most, with his reduced forces he was going to get 5, and probably more like 2.

Overall, it was really fun. I think RPA's lack of expeirence with Pandora and our confusion on Immune to Influence vs. Pandora's tricks hurt him. there is little doubt in my mind that his crew will be a lot tougher when he gets some more experience with those guys. Regardless, we had beautiful terrain, and it was a fun game.

here's a couple shots of my crew as a work in process. I am happy with how they are looking, espeically on the table.

Wednesday, March 10, 2010

Malifaux part 2

Got another Malifaux game in. I took on RPA and his Raspitina gang. He took 'Tina, an big ice golem and 3 of the small ice golum. I was shocked by how good she is at casting, and how potent her ice magic can be. I took Pedita and the whole Oretga contingent. We both drew Assasinate for our main objective, and decided to not play any secondary ones to keep it simple.

RPA deployed in a cluster in the middle of his deployment zone and used his forces to project 'Tina's spells into me. For my part, I split my forces go around the hotel building in the middle of the battle field. I should have played more and cat and mouse with Perdita, but I didn't and ended up getting her shot up by ice magic and killed. I now had to get to 'Tina to get the draw. He contiuned to blast my forces and I lost Papa Loco and Nino while only taking out one of his small golems. However, the game saver for me was Santiago. He got blasted down to four wounds, and began hulking out. He used his improved skills and healing flips to mow down the Arcanist scum and pumped about 16 rounds into Rasputina's body. She didn't get up. It was amazing how good he becomes after being damaged, and his ability to stay on one wound and then healing flip was pretty sweet. He was definatly my MVP.

result - draw

spring break starts next week, and next Thursday we should have a chance to get all the big boys out as it looks like it might be an all day Malifaux fest! I will be sure to have pictures to go with the write-up.

Wednesday, February 17, 2010


Played my first game of Malifaux this past Wednesday. Well, to say I played a game is a little generous as we mostly just trotted out our models and gave it a shot to familarize ourselves with the rules and mechanics. We didn't play with any strategies or things like that. I took my Ortega gang, and my opponent, my friend Jason, took his proxied Nicodem force. We both sorta trundled forward, and in the end, I blasted him to pieces, taking very little damage myself. I think this has mostly to do with the ease of playing the Oretgas vs Nicodem for beginners. The highlight for me was Papa Loco running into the middle of Nicdems force and blowing up for huge damage on everyone, including himself. Great fun.

The game is really fun, and much different than other things I play. I was very happy to have bought it, and look forward to playing it some more in the near future.

Friday, January 22, 2010

A myriad of projects

well, it's been a while since I posted. I haven't been quite as busy on hobby stuff as I wanted thanks to the holidays and x-box, but I have been doing somethings. I finally hauled the camera down to the basement "nerdery" last night and squeezed off a few pics of what I've been working on.

Lately, I just haven't been able to throw myself completely into the Ogre project yet. I think this is due to the fact that I have a couple guys partially painted, and getting back into the detail work to make them look nice just doesn't appeal to me. I am slowly progressing on them. On the bright side though, I have sort of started a lot of mini projects, and so that is cool. What I am currently working on is the following:

Magnetizing the bases for my Dark Elves as well as redoing the base of my carnasaur to function as my Hydra. I just am not a big fan of Hydras, I hate the multiple head thing. On the other hand, I'm a HUGE fan of this mondel, and wanted to include it. Putting it on the big base has also helped with my huge problem, namely this guy falling over more than a co-ed at 2:30 am on an icy night in Cedar Falls.

Painting up my new plastic Dark Elf Cold One Knights - something I've wanted to do for a year but just lacked the motivation for. Stuff like this is why I'm kinda glad I haven't jumped full throttle into the OK, as I do want to flesh out my DE's a bit more.

doing test minis for my Space Hulk game - my little brother loves the game, and I want to get us playing with some painted minis. tried priming black, which is a paint. Am also going to try the white prime/red wash plan too. Also, of course, d0ing some small work to the Ogre Iron Guts I started a while back.

Painting up my Malifaux minis. very excited about my Ortega clan, and have begun doing some work on those so I can get them on the battle field soon.

Thats all for now. more pics hopefully in the next week.